floorabucoo / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
0 stars 0 forks source link

Visual glitches in Mario 64 #507

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 - Operating System (be specific): CentOS 6 Linux
 - Machine type (32-bit or 64-bit): 64 bit i7
 - Mupen64Plus version: 1.99.5
 - Plugins used: RiceVideoLinux

For visual artifacts, give:
- game name and CRC/MD5 hash (printed on console)

Core: Name: SUPER MARIO 64
Core: MD5: 20B854B239203BAF6C961B850A4A51A2
Core: CRC: 635a2bff 8b022326

Video: Using OpenGL: Tungsten Graphics, Inc - Mesa DRI Intel(R) Sandybridge 
Mobile  : 2.1 Mesa 7.11

- description of the artifact (missing polygons, flashing, wrong colors,
etc)

Describe the problem:

The game flashes blue at some points. Like when you go to the bombo level. It 
seems to only be affecting SUPER MARIO 64 for me. My other N64 games work fine. 
Thanks for any ideas... Also let me know if you need further information?

Please provide any additional information below.

Original issue reported on code.google.com by gsgat...@sdf.lonestar.org on 29 Jul 2012 at 11:44

GoogleCodeExporter commented 9 years ago
Trying to attach a video of the glitch. Sorry couldn't upload. It keeps timing 
out. I placed it here if that helps?:

http://people.engr.ncsu.edu/gsgatlin/mario64.mp4

I was running this on 1.99.4 but that system was pretty different. (CentOS 5, 
NVida core 2 duo) but I did notice it did not seem to have this bug in 1.99.4. 
Let me know if you need to me try any setting changes or changes to the code 
and recompile? Thanks a lot. Awesome emulator btw.

Original comment by gsgat...@sdf.lonestar.org on 30 Jul 2012 at 1:02

GoogleCodeExporter commented 9 years ago
Hello. I fixed it in Super Mario 64 by changing:

ScreenUpdateSetting = 2

to 

ScreenUpdateSetting = 4

in .config/mupen64plus/mupen64plus.cfg

(4=first CI change)

Cheers,

Original comment by gsgat...@sdf.lonestar.org on 6 Dec 2013 at 12:44