floppaxd / DeepMobEvolution

DML rewrite adding new features and improvements.
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Deep Mob Evolution

This mod is a continuation of mustapelto's rewrite of Deep Mob Learning, adding new features (see below) that would have been impossible to implement as modification of the original.

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Updating from DeepMobLearning

This mod uses the same item and block registry names as the original, so in-place updating is possible as follows:


What this mod does (adapted from the original mod's description)

A server-friendly and peaceful-compatible mod for mob loot acquisition. Originally inspired by the Soul Shards mod, where you could "collect" mob kills to later use them for mob spawners.

This mod uses Data Models that you can train by defeating monsters, either in-world or virtually in a Simulation Chamber. Simulating a model will additionally produce two types of matter:

Simulation Chambers and Loot Fabricators require Forge Energy to operate, which is currently not supplied by this mod. Both machines can be fully automated with either vanilla (hoppers) or mod-added methods, such as Thermal Expansion itemducts or EnderIO conduits.

Get started by making a Deep Learner and at least one Data Model. Insert the Data Model into the Deep Learner and go kill some mobs of the required type to level the Model up to at least Basic tier. Then you can insert it into a Simulation Chamber to start producing Matter!


Current out-of-the-box mod support

Data Models and Living Matter for the following mods are defined in the default config: