Open SoftMemes opened 3 weeks ago
@SoftMemes I'm facing the same issue, did you find a way to do this?
@SoftMemes I'm facing the same issue, did you find a way to do this?
@jsyqrt I'm afraid not. I would love if this was possible, but I haven't found anything in the exposed Dart APIs at least that would let me do this.
@SoftMemes I'm facing the same issue, did you find a way to do this?
@jsyqrt I'm afraid not. I would love if this was possible, but I haven't found anything in the exposed Dart APIs at least that would let me do this.
Thanks for your reply, I'm searching for this too, and still, find nothing yet.
One effective solution is using a server to capture and process the audio stream in real-time. This ensures better performance and reliability. If you don't mind using a third-party service, check out MediaSFU. MediaSFU specializes in real-time audio and video stream processing and can capture the microphone stream during your WebRTC call, providing you with the PCM audio data you need.
This approach offloads the processing from the client device, simplifying your implementation and ensuring robust performance across different platforms.
I've been trying to find a way to do this, but I'm not sure if it's currently possible. I know the README lists MediaRecorder with an exclamation mark for Android and iOS. I've also seen previous issues that appear related to this issue, but I'm not sure if they reflect the current state.
In short I need to be able to capture the microphone stream from an app at the same time as it's used in a WebRTC audio call - for local audio processing. I need the actual PCM audio for this, and not only the volume.
Is this possible?