Closed flyxiv closed 2 months ago
contributions are also weak.
We need about 600 buff contribution for strong burst dps like SAM/VPR
DRG damage is also 30% below current logs: DPS has to be 27k max
Probably some simple calculation inconsistencies or the public FFXIV stat theory is wrong. Let's check after I come back from work.
Thankfully it seems like it's only a stat bug. Stats are different than etro on same set:
materias were off.
substats are ok.
main stat is missing. probably character base?
guess it's probably 5% from party contribution buffs
5% was correct, but the main stat multiplier is a bit off
4882/2494% 5130/2626% 506/135% b * x - a
non tank is actually (237/440 = about 0.5386) main_stat - 440 tank is actually (190/440 = about 0.54) main_stat - 440
with the 5% bonus the power actually became weaker OoO
has to be 26.26
the engine had old multipliers, so the power actually went down. fixed now.
DPS is looking good now. Just need to fix buffs. They need to eat more.
auto attacks are lacking by 40%
need to add weapon multiplier to auto attack. Probably will solve the issues.
now all tuned correctly. all depends on job rotation.
Ninja can't auto attack while TCJ, Dancer can't auto attack while dancing etc, so we need to adjust auto attack interval with tuning constant
DNC: 137/175 = 0.78 SAM: 0.87 and so on
Calculate RDPS after calculating the final damage. even for crit/dh buffs
gcd speed buffs are applied reduce-multiplicatively rather than divisive ex) for a 10% speed buff, GCD != 2.50 / 1.1 = 2.27, but 2.50 * 0.9 = 2.25
there was a bug in crit/dh calculation when there is a guaranteed crit skill. fixed
DNC is fixed
too many procs for bard. one every gcd?
ticker bug fixed
for guaranteed crit/dh, it seems like not only crit dmg, but also the player's crit/dh percentage gets converted to damage increase.
so if the player's crit damage = 160%, crit % = 25%, the damage bonus isn't 160%, but 160% (100 + 25% (160% - 100%) = 160 * 115% = 190%
testing with same equipment, all melding dh and not melding dh.
after all meld: 1032
seems like it was already introduced in 6.2:
makes very much sense. apply this and we're done
still needs a bit more. let's test if there's a auto crit
crit: 790
crt doesn't give you extra damage. Just going to increase hammer traits. Can't figure out what's affecting the change.
dmg seems good now.
cache produced events and just use them.
Paladin's BIS DPS is 16k in the simulation, but as of now PLD dps go up to 18.9k.
Find out which calculation is off from reality.