fourks / glidehqplusglitch64

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Pilots Wing/Twine wrong shadows #12

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Pilots Wing: the shadows are wrongly displayed in game (black polygons from
the aircraft to the ground) 

Only the shadow on the ground should be displayed. 

Twine: the shadow at the entrance of the building at the first level should
not be displayed (the issue exists in other levels)

Win XP glide64 15/11/09

Angrylion:

No, Pilotwings uses z mode 2 (write enables if (infront || max)). I don't
know what's causing wrong shadows there. I've never had this bug in my
plugin. It may be caused by the wrong emulation of "inverse alpha" BL
input. Here "inverse alpha" is used in the 2nd cycle of the BL, so it must
be an inverse of A mux from the 2nd cycle, which in this case is an inverse
of the combined alpha. But it definitely has nothing to do with coverage. »
It is the same bug with the shadows in TWINE 

Original issue reported on code.google.com by oliviery...@yahoo.fr on 6 Dec 2009 at 4:09

GoogleCodeExporter commented 8 years ago

Original comment by gon...@ngs.ru on 13 Jan 2010 at 6:12

GoogleCodeExporter commented 8 years ago
The over-sized shadow issue in Pilot Wings 64 is fixed - tested with latest 
official
build on PJ64 v1.6

Original comment by pokefan0...@gmail.com on 7 May 2010 at 1:03

GoogleCodeExporter commented 8 years ago
PJ64 fixes it with a cheat in its rdb file.

Original comment by gon...@ngs.ru on 7 May 2010 at 7:52

GoogleCodeExporter commented 8 years ago
not even really fixed as it removes shadows actually :)

Original comment by oliviery...@yahoo.fr on 20 Oct 2010 at 5:20