foxblock / penjin

Penjin game engine - C++, cross-platform, powerful, simple to use
http://projectinfinity.org.uk/doku.php?id=homebrew:engines:penjin
GNU Lesser General Public License v3.0
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1 sound limit bug #23

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Sometimes, when playing a sound while another sound is playing you will not 
hear it. I managed to get it working by converting my sounds to mp3 and back to 
OGG so maybe it has to do with the specs of the sound (bitrate/quality?).

Original issue reported on code.google.com by Siegfrie...@gmail.com on 16 Oct 2010 at 8:53

GoogleCodeExporter commented 9 years ago

Original comment by Siegfrie...@gmail.com on 16 Oct 2010 at 8:53

GoogleCodeExporter commented 9 years ago
I think it's something that happens when 2 Sound object end up with the same 
sound ID.
It's something that needs looking into as it's not good that we have to keep 
working around this issue.

Original comment by pokeparadox@gmail.com on 18 Oct 2010 at 1:31