TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.
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Blender 4.0: Checker Map is always 512 despite choosing different resolutions. #202
Since upgrading to Blender 4.0, when pressing Checker Map button, the checker map generated whether Mono, Color or Gravity is always 512 pixel size. When different resolutions are selected, nothing changes. The checker map size still remains the same.
Since upgrading to Blender 4.0, when pressing Checker Map button, the checker map generated whether Mono, Color or Gravity is always 512 pixel size. When different resolutions are selected, nothing changes. The checker map size still remains the same.
Other users also had the same issue: https://www.reddit.com/r/blenderhelp/comments/1amul6q/anyone_using_textools_know_why_i_cant_get_it_to/