fraser125 / x360ce

Automatically exported from code.google.com/p/x360ce
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Splinter Cell Blacklist Vibration/Rumble not working in game. Works in x360ce. #699

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
After searching and reading the wiki's I haven't found a fix for this problem. 
The Vibration itself works when I don't use x360ce(remove files from install 
folder) but the Analog stick axis are inverted and buttons are mixed up, which 
shows the game does support controllers to some extent by itself. When I use 
x360ce configured the buttons and axis all work perfectly fine and I can play, 
but Force Feedback/Vibration doesn't work. I tried using different settings 
(Hookmode, FF types) to no avail.
Vibration works fine in other games.

Steps will reproduce the problem?
1.Configure x360ce with gamepad
2.Put files in gamefolder
3.Start Game

What is the expected output? What do you see instead?
Vibration during explosions and getting shot.

What versions of x360ce and Windows are you using?
Latest x360ce and libraries 32 bit + Windows 7 Ultimate x64 service pack 1.

What gamepad do you use? On what drivers version?
Twin USB Network Gamepad adapter + Dualshock 2 with latest drivers.

Please attach a log file created with Log=1 setting in x360ce.ini file.
Also make sure you use latest x360ce libraries !

Original issue reported on code.google.com by ryo...@gmail.com on 16 Oct 2013 at 3:15

Attachments:

GoogleCodeExporter commented 9 years ago
Anyone have any ideas/solutions?

Original comment by ryo...@gmail.com on 18 Oct 2013 at 6:59

GoogleCodeExporter commented 9 years ago
lo mismo aca alguien dio con la solucion?

Original comment by pchan2...@gmail.com on 7 Nov 2013 at 5:07

GoogleCodeExporter commented 9 years ago
your log means the pad is not available for exclusive access, this could be 
because of a bad driver, or it could be because the device is not set as the 
preferred input device in Joy.cpl.

those twin adapters are known to have issues because both sockets are 
enumerated whether a gamepad is connected or not, which can lead to the wrong 
socket being set as the preferred one.

Original comment by danialho...@gmail.com on 14 Dec 2013 at 2:43

GoogleCodeExporter commented 9 years ago
okay I have set it as preferred and even disabled the second input socket, but 
if it was bad drivers how does it work for other games though, does it mean 
some games just have trouble with these twin adapter types? since it only 
doesn't pick up the vibration in this case it means it most likely is picked up 
as the correct device right?

Original comment by ryo...@gmail.com on 2 Jan 2014 at 11:42

GoogleCodeExporter commented 9 years ago
just thought i'd give an update, i've been playing the game without vibration 
since I gave up trying to find why it doesn't work. strange thing is there's 
been instances where the vibration wasn't working and suddenly starts working 
until I quit the game. if I restart it the vibration is gone again. there's 
been 2 instances so far with this occurring.no idea why it suddenly starts 
working, but it's kinda annoying since it's giving me hope that maybe I can fix 
it lol.

Original comment by ryo...@gmail.com on 12 Feb 2014 at 1:56

GoogleCodeExporter commented 9 years ago
I have same proplem.if I staring game with x360ce.gdb(include 
HookMask=0x0000000E), then do not work vibration.
and I get rid of x360ce.gdb file, vibration is working very well, but button 
config is insane.
maybe vibration is hampered hookmask

Original comment by byunsan...@gmail.com on 31 Dec 2014 at 1:13

GoogleCodeExporter commented 9 years ago
Did you try putting this code in the .ini file?

[InputHook]
HookCOM=0
HookLL=0
HookSA=0
HookWT=0
HookDI=0
HOOKPIDVID=0
HookNAME=0
HookSTOP=0 

Original comment by nverneka...@gmail.com on 12 Feb 2015 at 1:29