I just updated everything following the migration guides.
Sometimes a bug occurs when enemy balls do not bounce off the walls. I didn't fix it because I'm not sure if it's a game problem or a regression in Bevy 0.14.
You can fix it in one of the following ways:
chain confine_enemy_movement and enemy_movement systems
(confine_enemy_movement, enemy_movement).chain();
combine confine_enemy_movement and enemy_movement into one system.
I just updated everything following the migration guides.
Sometimes a bug occurs when enemy balls do not bounce off the walls. I didn't fix it because I'm not sure if it's a game problem or a regression in Bevy 0.14.
You can fix it in one of the following ways:
confine_enemy_movement
andenemy_movement
systemsconfine_enemy_movement
andenemy_movement
into one system.