fredsa / forplay

Automatically exported from code.google.com/p/forplay
Apache License 2.0
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iOS support! FLV instead of SWF! #11

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
If I'm correct, the latest version of Adobe Flash CS5 allows flash developers 
to compile their FLV into a native iOS app. Therefore, if we could compile this 
into an FLV instead of an SWF, we could theoretically move from that directly 
into an iPhone / iPad app, making this the most useful cross-platform game 
development tool ever. Is this possible?

Original issue reported on code.google.com by anderdro...@gmail.com on 14 May 2011 at 8:47

GoogleCodeExporter commented 9 years ago
Oops, I meant FLA! not FLV

Original comment by anderdro...@gmail.com on 14 May 2011 at 8:52

GoogleCodeExporter commented 9 years ago
http://www.adobe.com/devnet/logged_in/abansod_iphone.html

Original comment by anderdro...@gmail.com on 14 May 2011 at 8:54

GoogleCodeExporter commented 9 years ago
This *might* work, but it depends upon how this fla->ios conversion works. A 
fla file is just a standard Flash project, so I presume some of the 
intermediate artifacts produced by the gwt->flash tool could be coaxed into a 
FLA.

I don't know how well any of this would work, being fairly unfamiliar with 
Adobe's iOS toolchain, but it might be a useful stopgap until we can get a C 
backend to the GWT compiler working, which could take quite a while.

Original comment by jgw@google.com on 20 May 2011 at 3:22

GoogleCodeExporter commented 9 years ago
See also issue 4.

Original comment by jgw@google.com on 20 May 2011 at 3:24

GoogleCodeExporter commented 9 years ago

Original comment by jgw@google.com on 27 May 2011 at 12:03