Open GoogleCodeExporter opened 9 years ago
I've started doing some research in to this and the primary limitation right
now, it appears, is the browser. Java, of course, can do all kinds of
networking, same with Android. The browser has web sockets, but there's nothing
like a high-speed UDP connection for web sockets, and you can't make direct
peer-to-peer connections - you need a server. Any sort of abstraction for playn
would have to take this in to account. It could still be done, it just would
have some severe enough limitations that a Quake-esk networking system would be
impossible.
Original comment by e...@theribbles.org
on 16 Mar 2012 at 3:54
Even just WebSockets would be a huge step. I'm absolutely certain you can do
WebSockets on all of the supported platforms except iOS; I haven't got any idea
about iOS. Granted, some browsers don't support WebSockets.
Original comment by nightexcessive
on 16 Mar 2012 at 3:58
We could do WebSockets on iOS. It supports all the same low-level socket I/O
that Android and desktop Java support. I'll put it on the "wishlist" section of
the roadmap.
Original comment by m...@samskivert.com
on 16 Mar 2012 at 4:00
Oh look, it's already there.
Original comment by m...@samskivert.com
on 16 Mar 2012 at 4:01
Original issue reported on code.google.com by
nightexcessive
on 9 Mar 2012 at 11:51