If the bunny jumps out of the screen, its
y-coordinate becomes negative. Thus, the array that is checked for the
position of the objects on the map overflows and returns some bogus,
e.g. that there are springs whereas there aren't. This patch
checks for the y-coordinate and caps it at zero.
aka "undesired springs added above the screen"
If the bunny jumps out of the screen, its y-coordinate becomes negative. Thus, the array that is checked for the position of the objects on the map overflows and returns some bogus, e.g. that there are springs whereas there aren't. This patch checks for the y-coordinate and caps it at zero.
c.f. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=370650