Open fungos opened 5 years ago
I am working on Urho3D game engine fork featuring editor that provides reloadable native or managed user plugins. cr.h
is a core piece around native plugin support. Thanks!
I am working on a 2D OpenGL engine. The main goal is making games simpler, extensible, fast with C/C++ without too much hassle.
(Also i am working on a window manager(the above image is taken in that), when it is in stable state i will add hot reloading to that and opensource(Under MIT license) it)
Working on a C Game Engine featuring hot reloading for both Engine Editor and Game scripts. I have also published a sample repo with some branches featuring how to hot reload 3rd party ECS library flecs and some building blocks on how to also hot reload the engine library.
Update:
Got released ! https://github.com/clibequilibrium/EquilibriumEngine
Shameless copying Dear ImGui here and here, but it is a great idea anyway.
If you're using
cr.h
and like it, please share more about your use with us by posting any information you'd want and can. Links to your software, a description on the use-case, screenshot or an animated gif.Anything is worth it.
Thank you!