fungos / cr

cr.h: A Simple C Hot Reload Header-only Library
https://fungos.github.io/cr-simple-c-hot-reload/
MIT License
1.54k stars 102 forks source link

Gallery: post about your software using cr.h here! #18

Open fungos opened 5 years ago

fungos commented 5 years ago

Shameless copying Dear ImGui here and here, but it is a great idea anyway.

If you're using cr.h and like it, please share more about your use with us by posting any information you'd want and can. Links to your software, a description on the use-case, screenshot or an animated gif.

Anything is worth it.

Thank you!

rokups commented 5 years ago

I am working on Urho3D game engine fork featuring editor that provides reloadable native or managed user plugins. cr.h is a core piece around native plugin support. Thanks!

Kiakra commented 4 years ago

I am working on a 2D OpenGL engine. The main goal is making games simpler, extensible, fast with C/C++ without too much hassle.

2020-04-21-030705_1920x1080_scrot (Also i am working on a window manager(the above image is taken in that), when it is in stable state i will add hot reloading to that and opensource(Under MIT license) it)

2020-04-21-030818_1920x1080_scrot

clibequilibrium commented 2 years ago

Working on a C Game Engine featuring hot reloading for both Engine Editor and Game scripts. I have also published a sample repo with some branches featuring how to hot reload 3rd party ECS library flecs and some building blocks on how to also hot reload the engine library.

https://user-images.githubusercontent.com/105135724/173235799-7daa1656-4cd9-432b-b202-4f4adbe8a86b.mp4

Update:

Got released ! https://github.com/clibequilibrium/EquilibriumEngine