galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
4.3k stars 307 forks source link

Add `shadowNearPlaneOffset` property in `DirectLight` #2386

Closed GuoLei1990 closed 2 months ago

GuoLei1990 commented 2 months ago

Please check if the PR fulfills these requirements

Summary by CodeRabbit

These changes aim to enhance the lighting and shadow rendering capabilities within the application.

coderabbitai[bot] commented 2 months ago

Walkthrough

The changes introduce a new public property shadowNearPlaneOffset to the DirectLight class, replacing the deprecated shadowNearPlane in the Light class. Several private getter methods for shadow projection matrices have been removed across multiple light classes, indicating a shift in shadow handling. Additionally, the CascadedShadowCasterPass class has been updated to utilize the new shadowNearPlaneOffset parameter. Import statements have been adjusted to remove unused dependencies, streamlining the codebase.

Changes

File Path Change Summary
packages/core/src/lighting/DirectLight.ts Added property shadowNearPlaneOffset; removed method _shadowProjectionMatrix.
packages/core/src/lighting/Light.ts Marked shadowNearPlane as deprecated; removed abstract getter _shadowProjectionMatrix.
packages/core/src/lighting/PointLight.ts Removed private getter _shadowProjectionMatrix.
packages/core/src/lighting/SpotLight.ts Removed private getter _shadowProjectionMatrix.
packages/core/src/shadow/CascadedShadowCasterPass.ts Updated parameter from light.shadowNearPlane to light.shadowNearPlaneOffset.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant DirectLight
    participant Light
    participant CascadedShadowCasterPass

    User->>DirectLight: Create instance
    DirectLight->>DirectLight: Initialize shadowNearPlaneOffset
    User->>Light: Access shadow properties
    Light->>Light: Return deprecated shadowNearPlane
    User->>CascadedShadowCasterPass: Call shadow casting function
    CascadedShadowCasterPass->>DirectLight: Use shadowNearPlaneOffset

Poem

🐇 In the meadow, shadows play,
A new offset leads the way.
Light shines bright, artifacts flee,
Hopping forward, wild and free!
With each change, we dance and cheer,
A brighter world is drawing near! 🌟


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