galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
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Fix shader pass can't use SubShader content cause by scope loss when `ShaderLab` parse `Pass` #2393

Closed Sway007 closed 1 month ago

Sway007 commented 1 month ago

Please check if the PR fulfills these requirements

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

Fix scope loss bug when parse Pass scope. A new symbol table should be created for Pass scope.

Summary by CodeRabbit

codecov[bot] commented 1 month ago

Codecov Report

All modified and coverable lines are covered by tests :white_check_mark:

Project coverage is 69.49%. Comparing base (f3400c8) to head (a69da3e). Report is 45 commits behind head on main.

Additional details and impacted files ```diff @@ Coverage Diff @@ ## main #2393 +/- ## ========================================== - Coverage 69.50% 69.49% -0.02% ========================================== Files 524 522 -2 Lines 27405 27356 -49 Branches 4100 4096 -4 ========================================== - Hits 19049 19010 -39 + Misses 6852 6845 -7 + Partials 1504 1501 -3 ``` | [Flag](https://app.codecov.io/gh/galacean/engine/pull/2393/flags?src=pr&el=flags&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | Coverage Δ | | |---|---|---| | [unittests](https://app.codecov.io/gh/galacean/engine/pull/2393/flags?src=pr&el=flag&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | `69.49% <100.00%> (?)` | | Flags with carried forward coverage won't be shown. [Click here](https://docs.codecov.io/docs/carryforward-flags?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean#carryforward-flags-in-the-pull-request-comment) to find out more.

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coderabbitai[bot] commented 1 month ago

Walkthrough

The changes in this pull request involve modifications to the ShaderContentParser class in ShaderContentParser.ts to improve the encapsulation of symbol tables during shader pass parsing. A new scope is created at the beginning of the _parsePass method. Additionally, a new BlendState configuration named transparentBlendState is introduced in the shader code for the "Triangle" shader, which is applied to two passes, enhancing color blending control. Minor formatting updates have also been made in examples/shader-lab-multi-pass.ts.

Changes

File Path Change Summary
packages/shader-lab/src/contentParser/ShaderContentParser.ts Updated _parsePass method to create a new scope for encapsulation; modified method signature.
tests/src/shader-lab/shaders/multi-pass.shader Introduced transparentBlendState and applied it to passes "0" and "1" in the "Triangle" shader.
examples/shader-lab-multi-pass.ts Standardized string delimiters to double quotes; made minor logic adjustments without altering functionality.

Possibly related PRs

Suggested labels

enhancement

Suggested reviewers

Poem

In a world of shaders, bright and grand,
A rabbit hops with a brush in hand.
New scopes to guard, blending so fine,
With transparentBlendState, colors align.
Hooray for the passes, let rendering play,
In the land of pixels, we dance and sway! 🐇✨


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📥 Commits Files that changed from the base of the PR and between 24cb887578415314fec4dfd17820cf2982b5d333 and a69da3ee68b765fca41debab6b263349be7e16f4.
📒 Files selected for processing (1) * examples/shader-lab-multi-pass.ts (8 hunks)
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examples/shader-lab-multi-pass.ts
[error] 179-179: The assignment should not be in an expression. The use of assignments in expressions is confusing. Expressions are often considered as side-effect free. (lint/suspicious/noAssignInExpressions)
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