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galacean
/
engine
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://galacean.antgroup.com/
MIT License
4.04k
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289
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issues
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Setting materialCount to a value less than current requires reducing the refCount
#2061
jtabibito
opened
3 months ago
0
The particle emission speed can be influenced by the type of shadow.
#2060
jtabibito
opened
3 months ago
1
Add preprocessor for ShaderLab compiler
#2059
Sway007
opened
3 months ago
0
UI Interaction and Rendering Order
#2058
singlecoder
opened
3 months ago
0
UITransform
#2057
singlecoder
opened
3 months ago
0
UILayout
#2056
singlecoder
opened
3 months ago
0
UIWidget
#2055
singlecoder
opened
3 months ago
0
UICanvas
#2054
singlecoder
opened
3 months ago
0
Sprite Opt
#2053
singlecoder
opened
3 months ago
0
Use Mask without modifying existing material
#2052
singlecoder
opened
3 months ago
0
Image black border
#2051
singlecoder
opened
3 months ago
0
PhysicScene support call update manually to resolve frame synchronization issues
#2050
luzhuang
opened
3 months ago
0
Fix url resolve error
#2049
gz65555
closed
3 months ago
1
Improve GLSL ES3.00 shader syntax compatibility
#2048
zhuxudong
closed
3 months ago
3
glsl compile error with GLSL ES 3.00
#2047
eyworldwide
closed
3 months ago
4
The `VertexElementFormat` needs to support the `INT` data type
#2046
eyworldwide
opened
3 months ago
0
The value of isCulled may not be accurate
#2045
luzhuang
opened
3 months ago
0
Fix entity layer is not set by editor
#2044
luzhuang
closed
3 months ago
1
Fix blendshape error
#2043
GuoLei1990
closed
3 months ago
1
Optimize `drag` and `click` of `Pointer`
#2042
cptbtptpbcptdtptp
opened
3 months ago
1
Fix blendShape bug caused by error order
#2041
luzhuang
closed
3 months ago
1
Fix primitive destory bug (#2032)
#2040
cptbtptpbcptdtptp
closed
3 months ago
0
Fix `onPointerDrag` changes `transform` to trigger `onPointerExit`
#2039
cptbtptpbcptdtptp
closed
1 month ago
1
Fix garbage collection bugs
#2038
cptbtptpbcptdtptp
closed
3 months ago
0
Fix collision exception when the scale is negative
#2037
luzhuang
closed
2 months ago
0
Fix two static colliders collided in lite physics
#2036
luzhuang
closed
2 months ago
0
Can't play because of loader sub asset
#2034
GuoLei1990
opened
3 months ago
1
Fix mini program error in `PointerManager` and supplementary single test
#2033
cptbtptpbcptdtptp
closed
2 months ago
0
Fix primitive destory bug
#2032
changhuihui0218
closed
3 months ago
0
Fix blend shape error if use quantization
#2031
GuoLei1990
closed
3 months ago
1
Fix glTF blend shape quatizate compress
#2030
GuoLei1990
closed
3 months ago
0
BS calculate error
#2029
zhuxudong
opened
3 months ago
0
Fix compiling error introduced by preprocessor
#2028
Sway007
closed
3 months ago
0
Add loader for `Shader` and `ShaderChunk` asset
#2027
Sway007
opened
3 months ago
0
Fix meshopt in browser.min.js
#2026
gz65555
closed
3 months ago
0
Remove prefer independent canvas temp
#2025
GuoLei1990
closed
4 months ago
0
Add editor fog parser
#2024
zhuxudong
closed
4 months ago
0
Fix `pass.renderstate` does not work in `SpriteRenderer`
#2023
cptbtptpbcptdtptp
closed
4 months ago
0
Particle material blending appears incorrect when background isn't fully opaque
#2022
JujieX
opened
4 months ago
0
Temp fix meshopt worker function may renamed by builder
#2021
gz65555
closed
4 months ago
0
Fix error when destroying `SkinnedRenderer`
#2020
cptbtptpbcptdtptp
closed
4 months ago
0
Fix opaque texture
#2019
GuoLei1990
closed
4 months ago
0
Fix the bug of global variable dosn't work in multi-pass ShaderLab
#2018
Sway007
closed
3 months ago
0
Temp fix particle bounds not update when init
#2017
GuoLei1990
closed
4 months ago
0
Fix animation layer mask remove error
#2016
luzhuang
closed
4 months ago
0
Fix skinned mesh renderer has incorrect bounding box when there is n…
#2015
cptbtptpbcptdtptp
closed
4 months ago
0
Fix glTF animation error
#2014
gz65555
closed
4 months ago
0
Fix gltf accessor's bufferView could be undefined
#2013
gz65555
closed
4 months ago
0
ShaderPass need support RT
#2012
zhuxudong
closed
4 months ago
1
some shaderLab bug
#2011
zhuxudong
opened
4 months ago
6
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