Open jackbsv opened 3 years ago
We support custom build methods which should be able to cover this case. Is this something you've already tried?
I think you would also need an image that targets Lumin.
You could maybe make the image by setting the module to lumin
and then use it with https://game.ci/docs/github/builder#customimage
There are probably some other gotchas as well.
Hey guys, thanks for the response.
We're deciding whether to pursue this kind of development as a team and if the benefits are worth the time spent for us.
I'm happy this to be closed for now :)
Context
We have a Unity project that utilizes the Lumin build engine. This can be done all well and good in the Unity UI (and in CLI too!) but
unity-builder
doesn't support Lumin builds. Is there a chance that this package could host this kind of support? Is this on the roadmap?Suggested solution
.privkey
and.cert
in the project hierachy... \2021.1.19f1\Editor\Unity.exe" -quit -batchmode -executeMethod BuildScript.BuildLumin-logFile ".\Logs\lumin-build.log"
Assets/Editor/BuildScript.cs
The above build script builds a Lumin project. I'm not exactly sure how this fits into the hierarchy of the `unity-builder project, but you could run the locally (with Lumin SDK installed correctly). Considered alternatives
Additional details