Closed hyeyoungjo closed 10 months ago
Hello, you must do a one-time calibration for each character that uses a different skeleton (then you don't need to calibrate again - just assign the newly created data).
First make sure that you have imported your new character as a humanoid in Unity. Then follow the steps: https://youtu.be/DFHDnALoiQE?si=y8bJKPfDsWatBQjm&t=15
First of all, thank you for sharing a cool project.
I want to use a custom character (for example, Mixamo characters that are properly rigged) I attached the Avatar script to the Mixamo character, but it does not work. It seems like I need calibration data for this specific character. How can I create calibration data?