Open ghost opened 3 years ago
I was running the code in ch7, triangulation.cpp. In the final results, some 3D points had negative z values. Is this normal? The pixels seen in the image were always in front of the camera, so the z values should always be positive.
I was running the code in ch7, triangulation.cpp. In the final results, some 3D points had negative z values. Is this normal? The pixels seen in the image were always in front of the camera, so the z values should always be positive.