gapszju / 3DGS-DR

3D Gaussian Splatting with Deferred Reflection
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Noisy normal map in nerf_synthetic "materials" scene #6

Closed jpsml closed 3 months ago

jpsml commented 3 months ago

I executed the following experiment:

python -u train.py -s data/nerf_synthetic/materials/ --eval --iterations 61000 --white_background --densification_interval_when_prop 100

However, the obtained normal maps are a little bit noisy in the spheres with high specularity:

train_view_r_2_normal_map

I noticed that the obtained env maps are a little bit blurred:

env_cood1 env_cood2

Is this the expected result?

YessionCC commented 3 months ago

Our method does not model different roughness level and interreflections. Our method tends to first fit reflections with higher roughness, so the env. map looks a little bit blurred. Additionally, interreflections can affect normal reconstruction, resulting in poorer performance in the material scene.