Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
Hi Louis,
After merge, I changed "mesh" to "mesh object" in the help.index file. As background for you, within Blender an Object has position and orientation, and has a type: Mesh Object, Lamp Object, Camera Object, etc. Each Object, depending on its type, can then be further specified. A Mesh Object has a Mesh linked to it, and that Mesh can be edited to create a shape consisting of points, edges, and faces. The BAM user interacts with Mesh Objects only; Meshes automatically change to represent the current Element. I recommend, for consistency and mostly for the benefit of existing Blender users, that we use the terms "object" or "mesh object", but not "mesh".
-Doug
Hi Louis, After merge, I changed "mesh" to "mesh object" in the help.index file. As background for you, within Blender an Object has position and orientation, and has a type: Mesh Object, Lamp Object, Camera Object, etc. Each Object, depending on its type, can then be further specified. A Mesh Object has a Mesh linked to it, and that Mesh can be edited to create a shape consisting of points, edges, and faces. The BAM user interacts with Mesh Objects only; Meshes automatically change to represent the current Element. I recommend, for consistency and mostly for the benefit of existing Blender users, that we use the terms "object" or "mesh object", but not "mesh". -Doug