gdbaldw / BlenderAndMBDyn

Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
GNU General Public License v3.0
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updated help file, still lots to do #11

Closed louisgag closed 8 years ago

gdbaldw commented 8 years ago

Hi Louis, After merge, I changed "mesh" to "mesh object" in the help.index file. As background for you, within Blender an Object has position and orientation, and has a type: Mesh Object, Lamp Object, Camera Object, etc. Each Object, depending on its type, can then be further specified. A Mesh Object has a Mesh linked to it, and that Mesh can be edited to create a shape consisting of points, edges, and faces. The BAM user interacts with Mesh Objects only; Meshes automatically change to represent the current Element. I recommend, for consistency and mostly for the benefit of existing Blender users, that we use the terms "object" or "mesh object", but not "mesh". -Doug