This was tested by downloading the start and end directories from GitHub,
using the download page: https://downgit.github.io/#/home
Maybe the start and end projects also should be opened once and resaved,
before making the new zip file, because the following message appears on startup:
The following project settings file was generated by an older engine version, and needs to be converted for this version
System Info
Godot v3.4.stable.official [206ba70f4]
Windows 21H1
I'm submitting a...
Bug report
What is the current behavior?
There's a broken link in the description of the tutorial: Making Tools in Godot -- GDQuest Guest Tutorial https://www.youtube.com/watch?v=QHCdeBzdmlA
The broken link leads to: https://github.com/GDquest/godot-3-tutorial-projects/releases/tag/2018-01-25-tool-mode
What is the expected behavior?
The correct link is: https://github.com/GDQuest/godot-demos/tree/master/2018/01-25-tool-draw-in-viewport
It might also be best to update the file:
godot-draw-in-viewport-tutorial.zip
Because it was made before the commit: Automagically corrected files with one enum https://github.com/GDQuest/godot-demos/commit/014018c9d3109d51e0a0b1041fac4802c5e87fdd
The commit solved the error message:
for every use of the enum constants:
enum STATES_MIND { WAIT, MOVE }
in both thestart
andend
projects.There are no errors in the latest versions of
start
andend
projects: https://github.com/GDQuest/godot-demos/tree/master/2018/01-25-tool-draw-in-viewportThis was tested by downloading the
start
andend
directories from GitHub, using the download page: https://downgit.github.io/#/homeMaybe the
start
andend
projects also should be opened once and resaved, before making the new zip file, because the following message appears on startup:System Info
Godot v3.4.stable.official [206ba70f4] Windows 21H1