georgbuechner / dissonance

A command line and keyboard based strategy-game written in c++, where audio-input determines the AI-strategy and lays the seed for the map-generation.
GNU General Public License v3.0
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Tutorial: Game is not paused when AI strategies screen is displayed #108

Open SimonThormeyer opened 1 year ago

SimonThormeyer commented 1 year ago

On this screen the music (and hence the game) is not paused:

image

So if I take too much time on that screen, I lose immediately

georgbuechner commented 1 year ago

Yes, I will have to find a solution for this. There is currently no

For now: either be quick or disable this feature in the settings :grimacing:

Also, I changed the default settings so that ai-settings are not shown by default.

[tbh this was originally just a debug print for me :D]