Closed GoogleCodeExporter closed 9 years ago
I tried to replicate it, and it correctly throws an error without crashing
Unity. Sometimes Unity gets randomly crazy, so I suppose the crash might not be
considered as related to HOTween
Original comment by daniele....@gmail.com
on 10 May 2013 at 8:32
[deleted comment]
I would like to add that it crashed every single time I run the game in editor
as soon as I call the tween. Unity has never crashed for me before this
occurrence. If it's just me, then I don't know what's wrong :/
Original comment by Grimshad
on 10 May 2013 at 8:59
Sometimes Unity can become unstable and start crashing very easily, so it might
be that. A thing that comes to my mind, is that the error is thrown every
frame, so the Editor Console is put under stress. That shouldn't be a problem
at all, but if Unity became unstable for other reasons it might lead to a
crash. What Unity version are you using? On what OS?
Also, I forgot to mention: I suppose you know that that code is wrong, right?
"myRect" should be public and used as the property instead of "x" (because
Unity treats Rects as structs, so an X value can't be directly animated). So it
should be:
HOTween.To(this, 1, "myRect", new Rect(300,0,0,0));
Original comment by daniele....@gmail.com
on 10 May 2013 at 9:15
I'm running the latest version of Unity (4.1.2f2) on Windows 8. Yes, I know the
code is wrong. I discovered this crash during my trial and error phase of
learning HOTween. This may not be the place for it, but I don't know where is
so, while I'm here I mine as well throw you some feedback for that on things
that caught me up:
1. On this page: http://www.holoville.com/hotween/documentation.html#hotweeninit
for the init, you never mention that you have to import HOTween before it will
work. I had to find it on a completely separate page of your site:
http://www.holoville.com/hotween/getStarted.html
2. I never saw anything mention that struct members can't be used, that tripped
me up for a while until I decided to just write out the whole thing.
3. In your examples of Ease Types it mentions to get a list of ease types
available refer to the API, but doesn't link to the API. I'm sure everyone
would appreciate a direct link for that:
http://www.holoville.com/hotween/hotweenAPI/namespace_holoville_1_1_h_o_tween.ht
ml#ab8f6c428f087160deca07d7d402c4934
4. To prevent having to create 2 Tweeners to play an animation forward and
backwards, I attempted to use Play() to play it forward and PlayBackwards() to
play it backwards. Even though the Tweener is set to not autokill, after using
the Play() function, the Tweener can no longer been called Forward or
backwards. Like it's a one shot animation even though it still exists.
I ended up solving this by never calling Play() and only calling PlayForward()
and PlayBackwards(). This makes sense, but no one would assume Play() works
this way at a glance.
Original comment by Grimshad
on 10 May 2013 at 2:17
Thanks for the feedback :)
You're right about the first 2 points. I assumed both of them would be obvious
for coders, but I realize they're not. I also realized that especially the
second one is not obvious at all for UnityScript users, since US "hides" the
fact that struct properties can't be changed directly (when you do
myTransform.position.x = N,
US does this in the background:
myTransform.position = new Vector3(N, myTransform.position.y,
myTransform.position.z)
You're right again about point 3 too: just added a link in the documentation
page.
I'll see to make the Play documentation more clear instead :)
Original comment by daniele....@gmail.com
on 10 May 2013 at 4:02
Original issue reported on code.google.com by
Grimshad
on 9 May 2013 at 10:47