Closed STBaf closed 2 months ago
Sorry - cancel that since I wasn't able to reproduce on a fresh scene. This seem only to happen when you got a scene which existed before in v11 and you only change/delete single effects. Once you choose the trash button all effects are deleted (seemingly completely) and after that you can reattach effects which can be tinted (I assume pushing the trash button for all effects clears the complete FXMaster node from the scene configuration out of the dataobject while only uncheck effects will produce remaining old, broken FXMaster configuration data. So workaround: just delete all and reattach fresh. That's good enough for a old v11 imported scene, I think
Expected Behavior
In the past you were able to "Tint" effects (like: Bloodrain = Rain Effect with Red Tint for example).
Current Behavior
When you Tint a Effect something seem to go wrong and the effect completely stops. If you remove the checkbox for tint and save effect reappears (with base color for sure)
Steps to Reproduce
Context
This has worked in v11, in v12 stopped working
Version
4.1.0
Foundry VTT Version
12.331
Operating System
Windows client / Server is Nodejs Linux
Browser / App
Microsoft Edge
Game System
dnd5e (3.3.1)
Relevant Modules
No response