Closed Jamtoad closed 2 years ago
Turns out it was an issue of using self or not haha. Same as last time I posted an issue. I guess I need to be using self more often.
Hi there! Sorry about the delay.
Yeah, anytime you need to access properties or call methods in instances, use self
. If you want to really access/change the script table itself, only then you use your Test
variable to access stuff.
I still have to document this better and create examples of projects/scripts in Lua =/
I'm glad you figured it out ^^ Don't hesitate in asking if you have any more trouble, we'll be happy to help!
Hi its me again, sorry to bother! I noticed today that when a script is tied to a scene, when you instance that scene all of those instanced scenes share variables. So for example if I change a variable for one of the scripts it changes for every scene that has that script.
Is this because I am declaring my variables this way?
Is there a different way I should be declaring variables?
**EDIT Upon doing more reading I realize that this is an issue with godot. I need to make each scene unique from one another. Still researching how to do that.
Thank you and have a wonderful day!