Closed andy5995 closed 6 years ago
I just submitted a PR to fix this.
Before the PR, I was able to reproduce this by connecting to a headless server, changing to the Highcliff map (8 player map), clicking on the arrow that selects the slot type (network, closed, CPU).
The PR fixes it but I don't know if there will be side effects. Please anyone report a problem.
When observers are allowed (the default), when connected to the headless, sometimes some (not all) players slots become disabled.
The code for that is most likely in https://github.com/ZetaGlest/zetaglest-source/blob/develop/source/glest_game/menu/menu_state_connected_game.cpp
The temporary work-around for this is for the headless admin to uncheck the box to "allow observers"