Previously, every accessor method borrowed directly from its object, which makes certain traversals difficult. Instead, we can thread through a single same lifetime representing the root Gltf object.
Only updated Scene for now; this should probably be done pervasively, but I didn't want to put in the grunt work without buy-in.
Previously, every accessor method borrowed directly from its object, which makes certain traversals difficult. Instead, we can thread through a single same lifetime representing the root Gltf object.
Only updated
Scene
for now; this should probably be done pervasively, but I didn't want to put in the grunt work without buy-in.