While we don't make multiple materials with the exact same opacity for the voxel export, there will generally be a lot of close-but-different opacity values for these. This means that we're adding a lot of materials to the exported file, many of which probably aren't distinguishable. We should consider adding a voxel export option that allows a user to specify how many opacity bins/what resolution they want to have for opacity. For example, if a user set this value to 100, we would round to the nearest 0.01 when determining the final voxel opacity.
While we don't make multiple materials with the exact same opacity for the voxel export, there will generally be a lot of close-but-different opacity values for these. This means that we're adding a lot of materials to the exported file, many of which probably aren't distinguishable. We should consider adding a voxel export option that allows a user to specify how many opacity bins/what resolution they want to have for opacity. For example, if a user set this value to 100, we would round to the nearest 0.01 when determining the final voxel opacity.