Closed formatBCE closed 4 months ago
I added the below to media_payer:
component as a workaround and this appears to work fine with this added as I was having the same behaviour.
on_idle:
- media_player.stop
I added the below to
media_payer:
component as a workaround and this appears to work fine with this added as I was having the same behaviour.on_idle: - media_player.stop
That's elegant. :)
Thanks for pointing at this, actually it should only call play if it was in playing state when the announcement started. The hint that it plays tracks that has already been finished playing, might be very helpful. Probably, I forgot reseting the state somewhere...
I might have found the problem, can you check if this fix (mp_reset_current_track_on_finish branch) helps?
external_components:
- source:
type: git
url: https://github.com/gnumpi/esphome_audio
ref: mp_reset_current_track_on_finish
components: [ adf_pipeline, i2s_audio ]
refresh: 0s
I might have found the problem, can you check if this fix (mp_reset_current_track_on_finish branch) helps?
external_components: - source: type: git url: https://github.com/gnumpi/esphome_audio ref: mp_reset_current_track_on_finish components: [ adf_pipeline, i2s_audio ] refresh: 0s
Hello! Sorry for delay, i'm in PST time zone.. :)
Yes, it works on this branch. I removed stop
line, and still it doesn't play anything after TTS.
perfect, then I will merge it into the dev-next branch
done
IDK if it's something worth fixing, but as of now, on config with newly introduced timers from ESPHome, when i play "ding" for timer on media_player, and DON'T explicitly call "stop" on media_player after, each TTS response after that is accompanied with "ding" after. It looks like new status "ANNOUNCING" calls "PLAY" after announcement, regardless of previous player state (i assume it's paused there, probably, after timer's "ding").
Same thing happens, if i play anything on player from HA, let it play to the end, and then call some TTS - it will play< whatever was there before, after TTS. But doesn't happen, if i click "stop" button in HA while player is still playing.