Closed 0xfaded closed 12 years ago
Thanks for spotting that.
This is the result of patch 2fac458785b0b21379c786971e56b1cd45b81c90 It seems I forgot to fix the examples along with it. Should be fixed now through patch 4fdcd5fa4bb9cf982dbfe52942308e8d0c7fd8fb.
thanks for the bindings :)
Maybe it changed at some point, however glfw.LoadTexture2D returns true on success, not false. Therefore,
Should read in nehe_08 example code. This issue may also exist elsewhere