I have a GDExtension that defines a class(C).
I then have a GDScript, B that extends C.(This works)
Then I have a GDScript A that extends B.(This doesn't work).
If I change the name of class B and rename it back, it works in editor. No more errors
If I export, it doesn't work.
Error is always:
SCRIPT ERROR: Parse Error: Could not resolve class "StreamToText".
at: GDScript::reload (res://addons/godot_whisper/capture_stream_to_text.gd:0)
SCRIPT ERROR: Compile Error:
at: GDScript::reload (res://samples/godot_whisper/StartButton.gd:-1)
ERROR: Failed to load script "res://samples/godot_whisper/StartButton.gd" with error "Compilation failed".
Workaround, which I will do, only extend once. Extending multiple times seems to cause issue.
Godot version
4.2
godot-cpp version
4.2
System information
macos m1
Issue description
I have a GDExtension that defines a class(C). I then have a GDScript, B that extends C.(This works) Then I have a GDScript A that extends B.(This doesn't work).
If I change the name of class B and rename it back, it works in editor. No more errors If I export, it doesn't work.
Error is always:
Workaround, which I will do, only extend once. Extending multiple times seems to cause issue.
Steps to reproduce
Download the godot whisper(v1.0.3) and run sample https://github.com/V-Sekai/godot-whisper/releases/tag/v1.0.3
Minimal reproduction project
https://github.com/V-Sekai/godot-whisper/releases/tag/v1.0.3