Closed johannnovak closed 4 years ago
Okay so after switching to Visual Studio Community to debug the thing, I found out that it is an OpenGL function which freezes:
glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0);
In file rasterizer_storage_gles3.cpp line 1800, in method RasterizerStorageGLES3::sky_set_texture.
Callstack in joint file. godot_issue_callstack.txt
I don't know if it is normal but it breaks twice in this method.
Okay so ! I figured what was the problem but I don't know why it freezes up the loading.
Leading to what I discovered before, I checked what was related to the skybox and it seems to be loading from the default environment (default_env.tres). Here are the lines associated with the procedural sky :
[sub_resource type="ProceduralSky" id=1]
radiance_size = 5
ground_bottom_color = Color( 0.862745, 0.858824, 0.858824, 1 )
ground_horizon_color = Color( 1, 1, 1, 1 )
After checking on an empty project created (which is working by the way), here are the lines associated with the procedural sky :
[sub_resource type="ProceduralSky" id=1]
So one can tell that applying the radiance can cause freezes on startup ?
So one can tell that applying the radiance can cause freezes on startup ?
Yes, large radiance sizes will cause the graphics driver to abort on old/slow hardware. This is a known issue that will be solved in Godot 4.0.
Anyway, I'll close this issue as this repository isn't meant to be used for support questions. In the future, please use one of the other community channels instead.
Your Godot version: 3.2.1 windows x64
Issue description: A friend created a project on Linux with a steam downloaded version of GodotEngine (3.2.1) On Windows, I downloaded on the official website of GodotEngine the software version 3.2.1. I pulled his project from a git repository (which is almost bare, nothing much has been done inside). The Godot ProjectManager launches correctly however when double-clicking on the imported project or selecting it and clicking on 'Launch', it closes the ProjectManager, opens a new window with the Godot splash screen and then after 5 seconds, does not respond anymore.
I tried downloading the sources to check where the issues comes from. However it does not freeze like the runtime binary, it crashes instead ... I use VSCode to compile the sources.
Do you have an idea on the problem ?