Open bukowa opened 2 months ago
I tried somehow to extract the template that could be used to create a context of the first Scene
description that looks very good to me:
1. What You Do: [Guideline]: [Action] in [Context]. [Example]: Manage in [Game Engine]. 3. What [Component] Is: [Definition]: [Component] is [Description]. [Example]: Scene is [Examples] (e.g., character, weapon, menu, level). 5. Role and Use of [Component]: [Function]: [Component] serves as [Role]. [Example]: Scenes in [Engine] serve as [Examples of Role] (e.g., prefabs, levels).
1. What You Do: Break down your game in reusable scenes. 3. What a Scene Is: A Scene is a unit in Godot that can represent various game elements. This can include a character, weapon, menu, single building, entire level, or anything else. 5. Role and Use of a Scene: Scenes serve as both prefabs and level units. Scenes in Godot are flexible and can act as both prefabs and entire game levels.
Your Godot version:
4.3
Issue description: Just trying to learnGoDot
, I land on this page. I am reading:I think - great that is very good to understand I am going lower...
Ok that is easy to understand I guess. Lower...
trees
are presented to me before they are explained.Nodes
are not explained *how they glue togetherNoticing
something.Godot provides an extensive library of base node types you can combine and extend to build more powerful ones. 2D, 3D, or user interface, you will do most things with these nodes.
Best Regards