Closed seppoday closed 1 week ago
Tested this out... When the array is of type AudioStream, names are displayed correctly. However, when it is a sub-type like in your case (AudioStreamMP3) the names aren't displayed.
Maybe it should be easy fix if half of it is implemented already.
This should probably be a bug report instead of a proposal.
BTW. Shouldn't packedscenes also have name. Without a name it looks bad and bad UX especially when scene is not really that readable in minature.
Describe the project you are working on
Learning Godot
Describe the problem or limitation you are having in your project
When I add couple of AudioStreams to Arrray there is only note icon and audio wave visible. It's hard to know which audio is which. Name is visible only after hovering over.
Godot:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
We should show file name. For example Unity does this and it is very easy to know which audio files are used here.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add names. Maybe there are other similar resources with similar problem in array :)
If this enhancement will not be used often, can it be worked around with a few lines of script?
I think this should not be addon. It is basic functionality.
Is there a reason why this should be core and not an add-on in the asset library?
It is basic UX improvement.