Open leakim34 opened 3 years ago
Hello, I highly support this request. Having access to the EditText instance would allow many mobile projects to adapt the virtual keyboard to the situation, depending on the user's action (validating, submitting, adding...), content (text, mail address, numbers...) and features (suggestions...)
Describe the project you are working on
I'm working on 2D game for mobiles (IOS/Android). Texts based gameplay where player has to type words to match with partner.
Describe the problem or limitation you are having in your project
No ability to setup device's keyboard in order to match the requested data. eg: Email, phone number,... Sometimes It would be usefull to be able to switch to next focus or trigger an action depending which action button is set on the keyboard.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It will help us to adapt keyboard to situations depending on what we want from the input device (email/phone/...) and how it behaves (eg: action button : send/next/done/...)
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add the ability to interact with the GodotEditText module. Suggestion would be to make this property public or add a getter for it (a setter is already present).
https://github.com/godotengine/godot/blob/9343a8a9705cc43100f3e14af895f0842895a7a5/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java#L60
If this enhancement will not be used often, can it be worked around with a few lines of script?
With my suggestion above it would allow us to write our android plugin and adjust the way the EditText is working.
Is there a reason why this should be core and not an add-on in the asset library?
Yes, because we have no way to get this EditText instance.
Thanks