Open octetdev2 opened 2 years ago
Just a minor detail (you probably are aware of this): the triangle layout shown in your mockup doesn't allow building hexagons; every other row should be mirrored.
Do you expect to support both layouts or only one?
Do you expect to support both layouts
Yup, I expect to support multiple layouts. We have an enum for that so natural extension as needed.
This is what the grids are supposed to look like by the way @JoNax97, updated the main screen shot accordingly. Couple of math oopses in the original one.
Describe the project you are working on
Godot engine improvements.
Describe the problem or limitation you are having in your project
There is no built-in support for triangle shaped tiles in GridMap.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Builds on https://github.com/godotengine/godot-proposals/issues/4337 and adds triangle as a new shape.
Triangle grids are interesting in that you need a lot less variations in the tileset to implement say marching squares/cubes and other procedural generation routines.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Cell shape is extended to include triangles
Editor and layouts gets updated accordingly.
The
get_cell_orientation
should be made additive, in that there's an intrinsic orientation for the cell then whatever the stored rotation is, gets added to that.If this enhancement will not be used often, can it be worked around with a few lines of script?
It cannot, this is fundamental to what
GridMap
's capabilities.Is there a reason why this should be core and not an add-on in the asset library?
Fundamental shape that can tile the plane and
GridMap
is in core.