Open AntohaRDNS opened 8 months ago
Unsure but this might be unintended, could be due to how dropping on the empty part of the tree works, need to investigate but might be a bug
To me, this makes sense to implement either way, regardless of whether it's a bug or missing feature. I've noticed this a while ago too.
Describe the project you are working on
3D Fighting Game
Describe the problem or limitation you are having in your project
When it is necessary to move a node under the root of the scene - the user is forced to point the root node exactly during dragging
CURRENT
DRAG & DROP FROM PROJECT TO SCENE:
DRAG & DROP FROM SCENE TO SCENE:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I suggest that to quickly reparent a node under the root of the scene , throw it into the free area under the nodes of the scene
NEW
DRAG & DROP FROM PROJECT TO SCENE:
DRAG & DROP FROM SCENE TO SCENE:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I suggest that to quickly reparent a node under the root of the scene , throw it into the free area under the nodes of the scene
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't think so
Is there a reason why this should be core and not an add-on in the asset library?
This feature is common for many game engines & media editors.