Open SteinMakesGames opened 5 months ago
2D puzzle game using tilemap sprites
It can at times be tough to differentiate files by names alone, thumbnails are helpful
Adding thumbnail icons to the quickload selector whenever one is selecting an image file. I've mocked up what I mean with a drawing:
There's already PNG thumbnails in the file system tab. Maybe that code can be re-used for the quickload file selector.
No, it's part of the editor UI
It's seems to be a minor lightweight quality-of-life feature that only improves usability
See https://github.com/godotengine/godot/pull/56772 It has linked proposal, which I think covers this.
Describe the project you are working on
2D puzzle game using tilemap sprites
Describe the problem or limitation you are having in your project
It can at times be tough to differentiate files by names alone, thumbnails are helpful
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Adding thumbnail icons to the quickload selector whenever one is selecting an image file. I've mocked up what I mean with a drawing:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There's already PNG thumbnails in the file system tab. Maybe that code can be re-used for the quickload file selector.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, it's part of the editor UI
Is there a reason why this should be core and not an add-on in the asset library?
It's seems to be a minor lightweight quality-of-life feature that only improves usability