Benchmark that measure language performance with particle movement, scaling and rotation logic. It uses MultiMesh to render particles, and rendering should have constant influence on the number of fps - mainly because all the particles are always rendered (emission of new particle is an illusion, 'not yet emitted' particles are having scale = 0).
Logic is calculated each frame for every 'emitted' particle.
When certain fps drop limit is reached logic for all particles is disabled.
quick video from the benchmark: https://youtu.be/vNJ8aLNK-YI
Benchmark that measure language performance with particle movement, scaling and rotation logic. It uses MultiMesh to render particles, and rendering should have constant influence on the number of fps - mainly because all the particles are always rendered (emission of new particle is an illusion, 'not yet emitted' particles are having scale = 0). Logic is calculated each frame for every 'emitted' particle. When certain fps drop limit is reached logic for all particles is disabled. quick video from the benchmark: https://youtu.be/vNJ8aLNK-YI