godotengine / godot-visual-script

VisualScript as a Godot Engine c++ module
MIT License
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When adding nodes to VisualScript the first port should be automatically dragged out #49

Open Jummit opened 5 years ago

Jummit commented 5 years ago

Godot version: 3.1.1

Issue description: Nearly every time I add a new node in VisualScript, I immediately drag out of the first port to connect it. The VisualScript workflow could be much faster if this was automatic.

fire commented 5 years ago

Dragging out is needed to get the port type data. If you can devise a way to get the port data and then give it to the search it would take less steps to Visual Script.

I couldn't think of a way. Maybe you have ideas.