Closed Tommel1234 closed 7 years ago
CC @marcelofg55
Are you running godot with any arguments? Do you have pulseaudio installed and running?
Nop without any arguments! And yes pulseaudio is already installed with a fresh solus distro! I will try to build Godot again with and without mono to see if it still happening!
Finally It was my fault, I had installed pulseaudio-devel but I needed pulseaudio-32bits-devel.. so I rebuild after installed it, and It work now !
Were you building the 32-bit version of Godot, with scons p=x11 bits=32
? Otherwise there's no reason you'd need 32-bit devel packages on a 64-bit system.
No, I dont know why.. I have run the recommends commands lines in the Godot doc to get build dependencies .. I can tell that I have try with pulseaudio-devel installed without success.. And finally succeed with pulseaudio 32.. It is strange because my computer use a 64bits platforms and I have not try to compile for 32bit!
you need pulseaudio-devel package. when you installed pulseaudio-devel32 also was installed and pulseaudio-devel. I build 64bit godot and had same problem however for me was enough to install pulseaudio-devel.
@akien-mga I'm using godot 3.2.2 beta 2 mono official on ubuntu 20.04 and get this error
ps: using godot 3.2.2 beta 2 or 3 stable (not-mono) the audio works fine
I'm almost sure this problem is not related to the driver itself but with OS Permissions, since I am obligated to run Godot Mono as SUDO
Edit:
Edit 2:
Downloaded Godot Mono 3.2.2 beta 3 and got same error message:
I'm almost sure this problem is not related to the driver itself but with OS Permissions, since I am obligated to run Godot Mono as SUDO
Running Godot as root is not supported (and definitely a very bad idea). Why do you need to do it for the Mono version?
well I didnt need to do this under ubuntu 19.10 , but I'm having a lot of issues with permissions since installed ubuntu 20.04, for example in godot mono it cant even load the scripts
Even GIMP cant open some project's folder....
Even GIMP cant open some project's folder....
That's not a Godot issue then, you should review the permissions of folders in your $HOME
, and especially hidden folders like ~/.config
and ~/.local/share
.
Did you install Ubuntu 20.04 by keeping your /home
partition, but creating a new user account with a different UID? If so you would indeed get such permission issues.
In any case, it's not related to this old issue.
On fresh linux project-solus 3 and a build of godot 3.0 on the master branch from today
I have an error with the audioDriverManager when i run a fresh new project. It look like a can't play any sounds (I dont hear anything when I start the project)
I don't have any problem with the sounds with others apps! I have a Asus zenbook 305ca
ERROR: Index p_driver out of size (driver_count). At: servers/audio_server.cpp:162:get_driver() - Index p_driver out of size (driver_count). ERROR: Condition ' !driver ' is true. returned: "" At: platform/x11/os_x11.cpp:93:get_audio_driver_name() - Condition ' !driver ' is true. returned: "" ERROR: AudioDriverManager: all drivers failed, falling back to dummy driver At: servers/audio_server.cpp:153:initialize() - AudioDriverManager: all drivers failed, falling back to dummy driver OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) HD Graphics 515 (Skylake GT2)