Open 20kdc opened 3 years ago
opend testproject on Win 10 created a new scene atached a script and had no issues. to me it seems testvs.tscn and example_vs.vs are corrupted.
Side effect of master branch?
So I've determined the cause of the bug may be adding a function specifically via the "+" symbol in the functions list. "Override an existing built-in function" does not have this issue.
To clearify you add a new function using + And give it the name "_ready".
Do you have this issue with daily build?
Which daily (nightly) build source in particular? I'll test with Calinou's again
The following was performed on v40.dev.calinou [cb471420c], a later version than what the original was performed with. However, no changes to the bug have occurred.
Some various notes about the bug:
new_function
to _ready
may not be necessary to trigger buggy behaviour. In particular, the start node is missing before any rename occurs.
Godot version
v4.0.dev.calinou [12e0f10c7]
System information
Ubuntu 20.04.1, Vulkan, AMD APU
Issue description
I was attempting to figure out how to add a function start node, as one was not created when I added a new function and did not appear at any point. I tried pulling the
_ready
function name onto the node editor, the result was a crash. There may be some other bug here where the start node should have been created, but it wasn't - I don't know how this is supposed to be done.(The first two errors are repeated often.)
Steps to reproduce
Open up
example_vs.vs
, then drag the_ready
function into the main panel. For me at least, this will cause an immediate crash.Minimal reproduction project
test.zip