Open lucassardois opened 2 years ago
cc @lawnjelly
Can you reproduce this after disabling Use Batching and Use Batching In Editor in the Project Settings?
It seems to have the same behaviour with batching on or off.
Despite the ninepatch name I don't think this uses a ninepatch primitive, it is drawn with polys. And any bug is likely on the scene side rather than in the renderer. Buck passed! :grin:
Godot version
Godot Engine v3.4.2.stable.flathub.45eaa2daf
System information
Linux, Fedora 34, OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
Issue description
TextureProgress nine patch stretch option doesn't work correctly. Indeed it works as excepted for
Left To Right
,Right To Left
,Top To Bottom
,Bottom To Top
,Top To Bottom
,Billinear (Left And Right)
,Billinear (Top And Bottom)
but not forClockwise
,Counter Clockwise
,Clockwise and Counter Clockwise
.In
Left To Right
fill mode:In
Clockwise
fill mode:Note, this issue was already reported: https://github.com/godotengine/godot/issues/33222#issuecomment-1005895440 and should had been fixed by: https://github.com/godotengine/godot/pull/45815.
Steps to reproduce
Check the attached minimal reproductible project below. Change the fill mode from
Left To Right
toClockwise
and see the difference in the scene or when running the project.Minimal reproduction project
godot-bug-report.zip