Open DogsCodesStudio opened 2 years ago
It's because a new empty CanvasTexture
is initialized as a 1x1 texture, whereas CollisionShape2D
with rectangle shape is initialized with 20x20 size. But I think it is not an issue because you should probably just modify the CollisionShape
size using its size
property and not scale
property.
I think this is a feature request not a bug report.The size of CanvasTexture depends on diffuse_texture, When it's empty, the default texture is a 1x1 white square.
It's recommended to load an image directly using the Quick Load or Load option instead of using CanvasTexture if you don't intend to use normal/specular maps.
The current behavior could be documented better (including when CanvasTexture is relevant to use), but I believe it's intended.
Godot version
4.0 Alpha 3
System information
Window 10
Issue description
When making a StaticBody2D having CollisionShape2D and Sprite 2D as a child with CollisionShape2D being a Rectangle Shape as the shape, and Canvas Texture as the Texture for the Sprite2D. The size of the Sprite 2d is 21x smaller then the collision. I would expect at both scale of 1 them to be the same size.
Steps to reproduce
Create a StaticBody2D having CollisionShape2D and Sprite 2D as a child with CollisionShape2D being a Rectangle Shape as the shape, and Canvas Texture as the Texture for the Sprite2D.
Minimal reproduction project
RPG(Client) - Copy.zip