Open SeanRamey opened 2 years ago
The MRP isn't available:
The transfer you requested has been deleted.
Please upload attachments directly to GitHub, so that they remain available in the future (without relying on third-party file hosts still working by then).
PS: Out of curiosity, why did you disable the BVH? This option will be removed in 4.0 if I'm not mistaken.
I disabled BVH out of curiosity, lmao. But if it's going to be removed anyways, then this is probably not worth fixing. Also, the project I uploaded is too large to fit on github, but I didn't expect the file hosting site to delete my upload less than an hour later...
I got the project small enough to upload. There was a lot of extra files in the .import directory. I still had to use lzma compression, which means I had to rename it with .zip
in order for github to accept it, so you might need to rename the file to FPS-test.tar.lzma
in order to extract it.
FPS-test.zip
There was a lot of extra files in the .import directory
You don't need to include this folder as it'll be created by Godot when opening the project in the editor for the first time :slightly_smiling_face:
Able to reproduce on Ubuntu 22.04.1 LTS in Regolith. Processor is i7-1260p on Iris Xe Integrated graphics.
E 0:00:10.896 ~List: Condition "_first != nullptr" is true.
<C++ Source> ./core/self_list.h:108 @ ~List()
Same error can be found on Windows 11 build 22000.795 with i7-1260p on Irix Xe Integrated graphics.
E 0:00:06.264 ~List: Condition "_first != nullptr" is true.
<C++ Source> ./core/self_list.h:108 @ ~List()
No idea on the crash, but we are probably intending to remove octree from 3.x now we've had a decent amount of testing with BVH. Octree still has some bugs and was there for compatibility purposes during the rollout.
It has already been removed entirely from 4.x.
EDIT : It looks like there some invalid children in octants. But this is not worth debugging imo.
Godot version
3.5.stable.arch_linux
System information
Operating System: EndeavourOS KDE Plasma Version: 5.25.4 KDE Frameworks Version: 5.96.0 Qt Version: 5.15.5 Kernel Version: 5.18.16-arch1-1 (64-bit) Graphics Platform: X11 Processors: 6 × Intel® Core™ i5-8400 CPU @ 2.80GHz Memory: 15.6 GiB of RAM Graphics Processor: NVIDIA GeForce GTX 1070/PCIe/SSE2 Manufacturer: Gigabyte Technology Co., Ltd. Product Name: Z370 AORUS Gaming WIFI
Issue description
Disabling BVH collision will cause the game to crash with an error after moving character:
Steps to reproduce
Project Settings->General->Physics->3D->Godot Physics->Use BVH
Minimal reproduction project
Note: rename to
FPS-test.tar.lzma
after download. FPS-test.zip