Open AdamKokrito opened 1 year ago
Godot 4.8 beta, are you sure? Version 4.0 is still beta.
Related to https://github.com/godotengine/godot/issues/69369. It's possible that removing the .godot/
folder within the project folder while the editor is closed resolves the issue.
@AdamKokrito Please upload a minimal reproduction project to make this easier to troubleshoot.
Godot 4.8 beta, are you sure? Version 4.0 is still beta.
OP is referring to 4.0.beta8.
Done import bug.zip I found out that one folder was the issue messing up the whole project
@Calinou I am also experiencing this bug on macOS on 4b10. Deleting the .godot/
folder has not helped unfortunately. :(
I reopened my project with 4b8 and imported some files then reopened the project in 4b10. From then on I was able to reuse my project in 4b10 in addition to importing new files in 4b10 so I am now unblocked. :)
I might be experiencing a similar bug in Godot 4.0 beta 11. In my Windows 11 machine (where I usually work), everything runs smooth and is imported correctly. In my Linux Mint 21.1 machine Godot spits out errors saying that the .png file is corrupt.
In my case, I'm ignoring all .import files and .godot folder. I also have LFS set for the .png files but that seems to be working fine on my Windows machine (I just recloned the project to be sure). Seems to be a Linux-specific thing.
Any other information you think I can provide please ask away
EDIT: Please disregard this. I just noticed that LFS wasn't correctly configured on the linux machine. This is embarassing :D
I found this issue with the latest 4.0.beta11.
The issue started happening after I downloaded a .gltf
model (https://sketchfab.com/3d-models/gun-of-leila-from-d-the-vampire-hunter-blood-l-3RXKSlKHlIhV8Cjs1DqRq3mQheN) and placing it in my project. (I tried importing the same model into an empty new project and I couldn't reproduce the .png
import bug)
It failed to load its images, and after that, everything else failed as well.
No matter what new png
files I want to import they all failed. The images that were imported already when I downloaded the template worked, but after removing the .godot
directory they also failed.
The error messages:
drivers/png/png_driver_common.cpp:56 - Not a PNG file
drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT
core/io/image_loader.cpp:101 - Error loading image: res://Level/Materials/._T_Grid.png
editor/editor_file_system.cpp:1939 - Error importing 'res://Level/Materials/._T_Grid.png'.
editor/editor_file_system.cpp:2163 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2163 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2163 - Condition "!importer.is_valid()" is true. Continuing.
editor/editor_file_system.cpp:2163 - Condition "!importer.is_valid()" is true. Continuing.
I'm running Windows 10. This is the project with the issues: FPSCharaterController-main.zip
EDIT: Tried with beta 12 and same happens. Tried removing the .godot
folder but no luck.
EDIT 2: Trying self contained mode didn't fix the issue.
EDIT 3: Tried removing the Godot cache files from /%APPDATA%/Godot
but no luck either
$ file ./Level/Materials/._T_Grid.png
./Level/Materials/._T_Grid.png: AppleDouble encoded Macintosh file
That's indeed not a PNG.
Interestingly though, for me on Linux the file is ignored and not visible in the FileSystem dock, so I have no errors.
No clue what the _T_Grid is, when looking up the model I see something else,
leila_gun_d.tga 1024x1024 png 1MB Source archive
Either the texture file is named "leila_gun_d.tga.png" or Sketchfab website is mistakenly recognizing tga as png?
I'm also experiencing this issue. I am unable to import files via two importer addons (.vox and .sfxr files) and also TTF font files, which should work without addons. All files imported before updating from Godot 3.5 to Godot 4.0 beta 10 work fine. In 4.0, new files show red X icons and the importer panel shows the message seen in Coppolaemilio's screenshot.
I've tried importing new files with Godot 4.0 beta 8, 10, 11 and 12 with the same results.
The errors that shows in the console when I try to add new files are:
editor/editor_file_system.cpp:1904 - BUG: File queued for import, but can't be imported, importer for type '' not found.
editor/editor_file_system.cpp:1905 - Method/function failed.
editor/editor_file_system.cpp:2163 - Condition "!importer.is_valid()" is true. Continuing.
Thankfully, PNG files are still importing fine.
Started with Beta 11, but moving to Beta 13 didn't change it.
drivers/png/png_driver_common.cpp:56 - Not a PNG file
drivers/png/png_driver_common.cpp:69 - Condition "!success" is true. Returning: ERR_FILE_CORRUPT
core/io/image_loader.cpp:101 - Error loading image: res://Assets/Visual/Actors/Enemy/Placeholder/Untitled_Artwork.png
editor/editor_file_system.cpp:1940 - Error importing 'res://Assets/Visual/Actors/Enemy/Placeholder/Untitled_Artwork.png'.
editor/editor_file_system.cpp:2164 - Condition "!importer.is_valid()" is true. Continuing.
I started to have an issue with importing new audio files too.
One thing I found was that one image for some reason was considered corrupted and it bricked importing. After deleting it other images got imported.
P.S. It fixed Audio file importing.
Also, I found out that file names having the word Copy
imports the image differently (without the preview icon but the CompressedTexture2D icon instead)
A user on Reddit reported a similar issue. Their solution was rather drastic, so I don't think that's what we should prescribe, but I'll leave it here for reference: https://www.reddit.com/r/godot/comments/10ky7vt/how_do_i_solve_png_not_being_imported_i
I am getting this problem on macOS on Godot 4 beta 16. This is on a new project that I am starting fresh on beta 16. I'm having issues with both PNG and OGG files at the moment.
If anybody is able to reproduce this on 4.0rc3, can you please zip up your project folder ideally minimally reproducible, or list exact steps.
a lot of the comments here are outdated and some bugs were fixed in earlier release candidates.
My side of it is solved, so I would feel good closing it, but probably better to wait for @AdamKokrito to confirm.
@lyuma Thanks for continuing to check back on this issue. I just reproduced this problem on macOS 12.6.1 using Godot 4 RC4 with the Digital Audio pack from Kenney and I think I've figured out my problem at least...
When I unzip the file, I get the following structure:
Audio/
Kenney.url
License.txt
Patreon.url
Throwing this into my Godot project gets me the red X issue. Upon further inspection, I only have read privileges in the extracted Audio/
folder when inspecting it with "Get Info" in Finder. If I move the folder somewhere and change it so I have read and write privileges to Audio/
and throw it back into my Godot project then the import works and all those abc.ogg.import
files are created. So the mystery is solved there. It couldn't have created any *.import
files given that Godot could not write into the folder.
Now my question is how can Godot present the user with an informative error message when it cannot create the *.import
file? The current list of red X icons makes identifying the root cause very difficult.
I've narrowed it down a bit - it happens with Compatibility Rendered. Forward+ works fine.
Not sure which of these log messages are directly related:
$ Godot Engine v4.1.dev.custom_build.080dab6c3 - https://godotengine.org
OpenGL API 4.1 Metal - 83.1 - Compatibility - Using Device: Apple - Apple M2 Pro
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
at: texture_2d_layered_initialize (drivers/gles3/storage/texture_storage.cpp:757)
ERROR: Attempting to use an uninitialized RID
at: get_or_null (./core/templates/rid_owner.h:198)
ERROR: Condition "!t" is true.
at: texture_free (drivers/gles3/storage/texture_storage.cpp:700)
ERROR: Condition "!importer.is_valid()" is true. Continuing.
at: reimport_files (editor/editor_file_system.cpp:2279)
ERROR: Condition "!importer.is_valid()" is true. Continuing.
at: reimport_files (editor/editor_file_system.cpp:2279)
ERROR: Condition "!importer.is_valid()" is true. Continuing.
at: reimport_files (editor/editor_file_system.cpp:2279)
the cause here might be related / overlapping with #75114 and #58131
Godot version
godot 4.0 beta 8
System information
Linux Ubuntu 22.04.1 LTS
Issue description
When importing new files like (png,jpeg,ogg..). The engine doesnt make an "example".import file .When i started the project i did not have this issue .I tried to fix it by opening the project with other versions of godot 4 but it did not work. (godot 3.5 didnt have this issue)
Steps to reproduce
Minimal reproduction project
import bug.zip