godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Rendering: Shadows Missing or Not Emitted #93226

Open strangepanda09 opened 5 months ago

strangepanda09 commented 5 months ago

Tested versions

4.2.2.stable

System information

Android 9 - Godot v4.2.2.Stable - Mobile Forward(Gles3), CPU Helio A22(Arm Cortex-A53|64-Bit Architecture), GPU PowerVR GE8300(PowerVR Series8XE (Rogue))

Issue description

the shadows can't be casted/emitted i checked and tweaked every settings i could but still a no. Screenshot_20240613_214713_org godotengine editor v4

Steps to reproduce

I am using Mobile Forward+, it works on Compatibility but not on Mobile Forward GLES3 Renderer

Minimal reproduction project (MRP)

Farmventure.zip

AThousandShips commented 5 months ago

Mobile Forward GLES3

The forward renderer isn't GLES3, are you talking about the forward or compatibility renderer? There's either the forward+ renderer, which doesn't use GLES3, or the compatibility renderer, which does