Closed DimaKiva closed 7 years ago
The .dae you uploaded doesn't do that for me (latest master branch). Proprietary nvidia linux on geforce 950. Different config somewhere for your test or driver issue perhaps? You can try usual mesh improvements - fix the UVs, better normals / edge split, planar quads, etc, something might pop up.
I can't reproduce.. would be interesting to know your GPU model and driver..
I was able to reproduce this using current master on Intel 4770K (Haswell) on up-to-date Arch Linux (mesa 17.1.6) nope, false alarm, sorry, that's probably just how the model looks like (with ambient light procedural sky) in Godot.
can you test same chipset on Windows?
On Mon, Aug 21, 2017 at 11:01 PM, Ferenc Arn notifications@github.com wrote:
I was able to reproduce this using current master on Intel 4770K (Haswell) on up-to-date Arch Linux (mesa 17.1.6)
[image: screenshot_20170821_215933] https://user-images.githubusercontent.com/16531565/29545394-0e2aaeb0-86bc-11e7-8957-87bd5295c89a.png
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I don't have Windows on my desktop PC, sorry
damn, so many intel bugs i can't test...
On Mon, Aug 21, 2017 at 11:35 PM, Ferenc Arn notifications@github.com wrote:
I don't have Windows on my desktop PC, sorry
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In case you missed it in the email (I edited my original post), it turned out to be a false alarm, I don't think I'm seeing this on Haswell.
Well, doesn't look loke that to me, so it seems broken
Well, doesn't look loke that to me, so it seems broken
Ubuntu, AMDGPU R5 I guess it should not look like this with a directional light.
Ah, that's good to hear. I'll try asking someone with Haswell to test it on Windows
Operating system or device - Godot version: Ubuntu 16.04, GTX 965M, Godot 3.0
Issue description: Blender
Godot
Steps to reproduce: Open content.dae in Godot
Link to minimal example project: File Model.zip