Open mcmino opened 4 hours ago
I can't reproduce this issue
https://github.com/user-attachments/assets/c7283f3e-ed2d-4a59-aad6-0d4546df94e6
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21916.2) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Example of the problem in MacOS:
https://github.com/user-attachments/assets/3b714fce-4971-44a3-904e-1c944b501639
Might be OS specific, because just tried on Linux Ubuntu without issue, with this setup: Godot v4.3.stable - Ubuntu 24.04 LTS 24.04 - Wayland - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 5500 (BDW GT2) - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 Threads)
Tested versions
Reproducible in 4.3 stable and 4.2.2 stable
System information
Godot v4.3.stable - macOS 14.6.1 - GLES3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
Attempting to create a Convex or Concave PolygonShape2D makes Godot freeze, until a memory error appears when reaching 86 GB of memory used for Godot, which keeps going up if the app is not forced to quit. This doesn't occur when selecting any of the premade shapes.
The only error I found on the logs that may be related are the following:
Steps to reproduce
I tested this on an empty project and was able to reproduce just as in my other projects
Minimal reproduction project (MRP)
N/A